Commander
3.5±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(222 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks5
Other acceleration1
Commander Draw Engine (Jon Irenicus, Shattered One provides card draw)+15ⓘ
Tutors1
Draw engines1
Cantrips & burst draw5
Value engines1
Counterspells4
Spot removal8
Board wipes1
Stax & hate3
Protection1
Two-Color Mana Base (no fixing needed)+17ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands7
Taplands2
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler+5ⓘ
Synergy pieces1
Combat threats1
Sacrifice outlets1
Drain effects3
Token generators2
Damage multipliers1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Mana base75Interaction70Consistency49
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
Infect9 cards
9 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.