Commander
10.0±0.2
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
Primary win line:Deterministic combo lines—,
High confidence(885 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Fast mana21
Mana rocks1
Mana dorks4
Other acceleration1
Treasure generators3
Low Land Count (25/26)+-3ⓘ
Tutors9
Draw engines6
Cantrips & burst draw4
Wheels4
Recursion1
Value engines4
Counterspells8
Spot removal4
+5
+4
Graveyard hate1
Board wipes1
Stax & hate4
Protection3
Other1
Mana Acceleration (27 sources)+15ⓘ
Low Land Count (25/26)+-3ⓘ
Fetchlands6
+8
+8
+8
+8
+8
+8
Dual & shock lands8
+9
+9
+9
+9
+9
+9
+9
+9
Premium utility lands5
+6
+5
+5
+5
+4
Utility lands4
+4
+3
+2
+2
7 Combo Families (10 lines, Consistency: 96%)+53ⓘ
Tempo Control (lockout lethality)+20ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
1 extra turn effect+5ⓘ
Combo pieces13
Synergy pieces1
Sacrifice outlets1
+3
Token generators2
Extra turns1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Speed98Consistency97Mana base97
1.0 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 23
✓2-card combo
✓
Extra turns (1)
✕Mass land denial — none
Themes5 total
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Consultation / Thoracle3 cards
3 Consultation line cards. Win by exiling your library.
,,
Combo (Commander)16 cards
This deck is built around assembling infinite combos or combo finishes.
,,,,