Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(348 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks5
Other acceleration2
Treasure generators2
Tutors7
Draw engines4
Cantrips & burst draw2
Recursion3
Value engines4
Spot removal1
Graveyard hate1
Board wipes2
Stax & hate5
Protection2
Dual & shock lands15
Premium utility lands8
Utility lands12
Taplands3
Combat Damage Synergy: token swarm strategy, 3 extra combats, 2 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces6
Win conditions8
Combat threats2
Token generators3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.1 (Bracket 3)+Game Changers→ Bracket 4
Mana base96Threats83Consistency77
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Enchantress14 cards
14 enchantment synergy cards. Deck rewards you for casting enchantments.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats8 cards
8 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.