Commander
No commander provided3.0±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(172 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (66% CMC 5+)+-10ⓘ
Fast mana1
Mana dorks1
Land ramp18
Other acceleration1
Treasure generators1
Other1
Tutors3
Draw engines3
Cantrips & burst draw6
Recursion1
Value engines16
Spot removal10
Board wipes2
Protection1
Mana Acceleration (21 sources)+11ⓘ
Dual & shock lands2
+5
+4
Premium utility lands1
+5
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands7
+2
+2
+2
+2
+2
Basic lands2
+12
+13
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces4
Win conditions6
Combat threats5
Drain effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Consistency83Mana base76Threats60
Right at the Bracket 2 threshold
2.0 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stompy / Big Mana25 cards
25 high-impact creatures. Ramp into massive threats that dominate the board.
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Chaos18 cards
18 chaos effects. Embrace randomness with coin flips and dice rolls.
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Cascade12 cards
12 cascade/discover effects. Cast spells for free off the top.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.