Tergrid, God of Fright

3.4±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(214 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Mono-Color Mana Base (no fixing needed)+24
Mono-Color Powerhouse Lands (1)+6
Mana Acceleration (11 sources)+1
Utility lands1
Basic lands1
Combat Damage Synergy: aristocrats engine+8
Sacrifice outlets1
Drain effects1
Reanimation1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.4 → Bracket 2
Mana base70Speed66Threats56

0.4 above Bracket 1 ceiling (3)

1.1 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Aristocrats21 cards

21 sacrifice/death synergies. Drains opponents while generating value from deaths.

Discard19 cards

19 discard synergies. Empty opponents' hands while gaining value.

Stax17 cards

17 stax pieces. Tax and restrict opponents' resources while breaking parity.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.