Commander
5.3±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence371 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks1
Mana dorks1
Land ramp6
Other acceleration7
Treasure generators2
Other acceleration1
Draw engines4
Cantrips & burst draw19
Wheels1
Recursion5
+2
Value engines4
Counterspells2
Spot removal9
Board wipes1
Protection3
Mana Acceleration (19 sources)+7ⓘ
Fetchlands1
+7
Dual & shock lands2
+5
+4
Premium utility lands2
+5
+5
Utility lands4
+3
+2
+2
+2
Taplands2
+2
+2
Basic lands3
+10
+7
+9
Combat Damage Synergy: 2 extra combats, 1 haste enabler, aristocrats engine+22ⓘ
Synergy pieces5
Win conditions1
Combat threats2
Token generators3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Consistency89Speed87Mana base72
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Storm15 cards
15 storm synergies. Chain spells for exponential value.
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Spellslinger14 cards
14 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Cantrips11 cards
11 cantrips. Cheap spells that replace themselves for velocity.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
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