Commander
8.5±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(614 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana6
Mana rocks2
Mana dorks1
Other acceleration1
Treasure generators2
Draw engines3
Cantrips & burst draw1
Value engines2
Counterspells2
Spot removal5
Graveyard hate1
Stax & hate16
Two-Color Powerhouse Lands (5)+17ⓘ
Fetchlands8
Dual & shock lands4
Premium utility lands4
Utility lands7
Taplands2
Combat Damage Synergy: 1 extra combat, 2 haste enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Commander Synergy (2 groups)+23ⓘ
1 Combo(s) Detected (Consistency: 73%)+21ⓘ
Combo Commander: Winota, Joiner of Forces+15ⓘ
Combo pieces2
Synergy pieces6
Win conditions1
Combat threats3
Token generators5
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.5 → Bracket 4
Interaction98Threats96Mana base95
2.0 above Bracket 3 ceiling (6.5)
0.0 below Bracket 5 threshold (8.5)
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal25 cards
25 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies25 cards
25 low-cost creatures. Swarm the board and pump for lethal attacks.
Stax17 cards
17 stax pieces. Tax and restrict opponents' resources while breaking parity.