It's High Noon

3.4±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(195 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
1 Combo Family (1 lines, Consistency: 70%)+21
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine+16
Win conditions2
Reanimation1
Group slug1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.4 → Bracket 2
Mana base84Threats78Interaction76

0.4 above Bracket 1 ceiling (3)

1.1 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Aggro17 cards

17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Burn14 cards

14 damage dealers. Burn opponents down with direct damage.

Human Tribal13 cards

13 human creatures detected. Tribal synergies can create powerful board states.

Combos1 total