Commander
6.2±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Go-wide combat finish
High confidence(435 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks5
Treasure generators1
Draw engines11
Cantrips & burst draw9
Value engines2
Control Strategy Bonus (26.8 interaction cards)+30ⓘ
Counterspells12
Spot removal17
Graveyard hate1
Board wipes1
Stax & hate1
Protection1
Two-Color Powerhouse Lands (3)+8ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands1
Utility lands9
Tempo Control (lockout lethality)+20ⓘ
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine+19ⓘ
Combat threats5
Drain effects1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Interaction96Mana base84Consistency80
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Counter Control12 cards
12 counterspells. Control the stack and protect your win conditions.
Faerie Tribal10 cards
10 faerie creatures detected. Tribal synergies can create powerful board states.
Cantrips6 cards
6 cantrips. Cheap spells that replace themselves for velocity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.