6.2±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Go-wide combat finish
High confidence(435 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8
Treasure generators1
Tempo Control (lockout lethality)+20
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine+19
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.2 → Bracket 3
Interaction96Mana base84Consistency80

1.7 above Bracket 2 ceiling (4.5)

0.3 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes3 total

Counter Control12 cards

12 counterspells. Control the stack and protect your win conditions.

Faerie Tribal10 cards

10 faerie creatures detected. Tribal synergies can create powerful board states.

Cantrips6 cards

6 cantrips. Cheap spells that replace themselves for velocity.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.