Commander
3.2±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence186 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana1
Mana rocks3
Mana dorks1
Land ramp2
Other acceleration2
Treasure generators1
Commander Synergy (1 groups)+2ⓘ
Tutors3
Draw engines9
Cantrips & burst draw3
Recursion2
Value engines9
Synergy support1
Spot removal8
Board wipes3
Protection2
Fetchlands5
+7
+5
+5
+5
+5
Dual & shock lands5
+5
+5
+4
+4
+4
Premium utility lands6
+6
+6
+6
+5
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands5
+2
+2
+2
+2
+4
Other1
Combat Damage Synergy: token package, 5 token doublers, 1 extra combat, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces16
Win conditions2
Combat threats7
Enablers1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Mana base90Threats82Consistency74
0.2 above Bracket 1 ceiling (3)
1.8 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
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+1/+1 Counters25 cards
25 counter synergies. Grow your creatures over time for massive threats.
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Legends Matter24 cards
24 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
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