Commander
6.5±0.4
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(516 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (71% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks5
Other acceleration5
Commander Synergy (1 groups)+7ⓘ
Tutors4
Draw engines6
Cantrips & burst draw16
Wheels1
Recursion1
Value engines2
Other3
Control Strategy Bonus (21.6 interaction cards)+30ⓘ
Counterspells10
Spot removal9
Board wipes1
Stax & hate2
Protection2
Other2
Mono-Color Mana Base (no fixing needed)+19ⓘ
Mono-Color Powerhouse Lands (2)+3ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands1
Utility lands6
Taplands2
Basic lands1
Island+25
1 Combo Family (1 lines, Consistency: 100%)+25ⓘ
Combat Damage Synergy: token package, aristocrats engine+13ⓘ
Commander Synergy (1 groups)+3ⓘ
Combo pieces2
Win conditions1
Combat threats2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 3
Consistency94Interaction93Mana base70
2.0 above Bracket 2 ceiling (4.5)
0.0 below Bracket 4 threshold (6.5)
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Bounce11 cards
11 bounce effects. Return permanents to hand for tempo advantage.
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.
Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.