Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(357 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks2
Land ramp6
Other acceleration1
Tutors3
Draw engines4
Cantrips & burst draw8
Recursion3
Value engines3
Counterspells3
Spot removal5
Graveyard hate2
Board wipes1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands2
Utility lands1
Taplands6
Combat Damage Synergy: token swarm strategy, 2 evasion enablers+25ⓘ
Synergy pieces3
Win conditions1
Combat threats4
Token generators5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base83Threats83Consistency82
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
+1/+1 Counters16 cards
16 counter synergies. Grow your creatures over time for massive threats.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.