Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(416 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks1
Land ramp7
Other acceleration5
Treasure generators1
Tutors1
Draw engines11
Cantrips & burst draw1
Recursion3
Value engines4
Spot removal5
Board wipes4
Stax & hate2
Mana Acceleration (15 sources)+5ⓘ
Fetchlands3
Dual & shock lands6
Premium utility lands3
Utility lands9
Taplands4
Combat Damage Synergy: token package, 2 extra combats, 3 haste enablers, 2 evasion enablers, 2 damage multipliers+25ⓘ
2 Combo(s) Detected (Consistency: 55%)+23ⓘ
Combo pieces2
Synergy pieces1
Win conditions1
Combat threats4
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Mana base88Interaction84Speed82
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Enchantress9 cards
9 enchantment synergy cards. Deck rewards you for casting enchantments.