Commander
3.2±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(193 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks4
Mana dorks5
Land ramp13
Other acceleration4
Treasure generators1
Tutors2
Draw engines4
Cantrips & burst draw8
Recursion3
Value engines8
Other1
Counterspells3
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Stax & hate1
Mana Acceleration (29 sources)+15ⓘ
Fetchlands1
Premium utility lands2
Utility lands6
Taplands17
+5 more
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 evasion enablers+25ⓘ
Synergy pieces4
Win conditions2
Combat threats7
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Speed84Mana base83Threats74
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Landfall12 cards
12 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.