Commander
3.4±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(210 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks8
Land ramp2
Other acceleration1
Treasure generators4
Draw engines4
Cantrips & burst draw9
Recursion1
Value engines3
Counterspells1
Spot removal8
Board wipes4
Stax & hate1
Protection1
Mana Acceleration (14 sources)+4ⓘ
Premium utility lands3
Taplands3
Combat Damage Synergy: token swarm strategy, 2 extra combats, 1 haste enabler, 1 evasion enabler, 2 damage multipliers+25ⓘ
Synergy pieces2
Combat threats2
Token generators3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.4 (Bracket 2)+Game Changers→ Bracket 3
Interaction58Threats54Consistency49
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.