Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(239 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana5
Mana rocks1
Other acceleration3
Tutors1
Draw engines3
Recursion1
Value engines1
Spot removal3
Graveyard hate1
Board wipes2
Edict effects1
Mono-Color Powerhouse Lands (7)+25ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands7
Taplands2
Basic lands1
Swamp+23
Combat Damage Synergy: token swarm strategy, aristocrats engine+22ⓘ
Synergy pieces8
Win conditions2
Combat threats1
Sacrifice outlets1
Drain effects1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base82Threats82Speed50
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats7 cards
7 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator7 cards
7 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.