Commander
4.4±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(295 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (37% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Mana dorks4
Land ramp1
Other acceleration2
Draw engines3
Cantrips & burst draw2
Spot removal4
Board wipes3
Stax & hate1
Protection3
Two-Color Mana Base (no fixing needed)+17ⓘ
Mana Acceleration (11 sources)+1ⓘ
Premium utility lands3
Utility lands6
Taplands3
Combat Damage Synergy: token swarm strategy, 2 token doublers, 3 tribal lords, 4 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces5
Win conditions1
Combat threats6
Token generators6
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Threats92Mana base75Interaction58
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
+1/+1 Counters30 cards
30 counter synergies. Grow your creatures over time for massive threats.
Human Tribal20 cards
20 human creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.