Commander
6.0±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Deterministic combo lines—,
High confidence(384 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks7
Other acceleration1
Treasure generators1
Commander Draw Engine (Nekusar, the Mindrazer provides card draw)+15ⓘ
Commander Synergy (1 groups)+1ⓘ
Draw engines14
Cantrips & burst draw3
Wheels11
Recursion1
Value engines2
Control Strategy Bonus (15.4 interaction cards)+30ⓘ
Counterspells5
Spot removal5
Board wipes1
Stax & hate9
Protection2
Fetchlands2
+5
+5
Dual & shock lands3
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands4
+2
+2
+2
+2
Taplands6
+3
+3
+3
+2
+2
+2
Basic lands3
+5
+7
+7
5 Combo Families (5 lines, Consistency: 40%)+31ⓘ
Commander Synergy (4 groups)+31ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combo pieces5
Synergy pieces1
Win conditions1
Combat threats1
Drain effects5
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats89Consistency87Interaction76
1.0 above Bracket 2 ceiling (5)
1.0 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Group Hug21 cards
21 group hug effects. Help everyone while secretly advancing your plan.
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Discard12 cards
12 discard synergies. Empty opponents' hands while gaining value.
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Stax (Commander)9 cards
This deck uses resource denial and disruption to slow opponents down.
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