9.4±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 9.3
High confidence653 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana7
Mana rocks1
Other acceleration4
Treasure generators3
Minor treasure2
Commander Draw Engine+10ⓘ
Commander Synergy+7ⓘ
Tutors5
Draw engines8
Cantrips & burst draw1
Scry & Surveil3
Recursion8
Value engines4
Spot removal6
Graveyard hate1
Board wipes4
Stax & hate1
Edict effects4
Protection1
Mono-Color Mana Base+26ⓘ
Mono-Color Powerhouse Lands+6ⓘ
Utility lands7
Taplands3
Basic lands1
7 Combo Families+54ⓘ
Combat Damage Synergy+8ⓘ
Commander Synergy+5ⓘ
Combo pieces19
Synergy pieces6
Drain effects1
Token generators4
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.4 → Bracket 5
0.4 above Bracket 4 ceiling (9)
This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 1
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Aristocrats (Commander)19 cards
This deck generates value from sacrificing and recurring creatures.
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Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
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Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
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History10 snapshots
Grade
Power9.4→9.4—
BracketB5→B5
Card Changes
Added (2)
Grade
Power9.4→9.4—
BracketB5→B5
Vectors
Velocity
84→84
—
Consistency
95→95
—
Interaction
69→72
+3
Efficiency
76→76
—
Lethality
99→99
—
Card Changes
Added (1)
Removed (1)
Grade
Power9.4→9.4—
BracketB5→B5
Vectors
Velocity
84→84
—
Consistency
95→95
—
Interaction
67→69
+2
Efficiency
76→76
—
Lethality
99→99
—
Card Changes
Added (1)
Removed (1)
Grade
Power9.3→9.4+0.1
BracketB5→B5
Vectors
Velocity
80→84
+4
Consistency
95→95
—
Interaction
64→67
+3
Efficiency
70→76
+6
Lethality
99→99
—
Card Changes
Added (3)
Removed (3)
Combos:24→23-1
Grade
Power8.5→9.3+0.8
BracketB4→B5(+1)
Vectors
Velocity
75→80
+5
Consistency
95→95
—
Interaction
66→64
-2
Efficiency
70→70
—
Lethality
99→99
—
Card Changes
Added (1)
Removed (1)
Combos:18→24+6
Grade
Power9.3→8.5-0.8
BracketB5→B4(-1)
Vectors
Velocity
80→75
-5
Consistency
95→95
—
Interaction
70→66
-4
Efficiency
70→70
—
Lethality
99→99
—
Card Changes
Added (5)
Removed (5)
Combos:24→18-6
Grade
Power9.5→9.3-0.2
BracketB5→B5
Vectors
Velocity
81→80
-1
Consistency
95→95
—
Interaction
66→70
+4
Efficiency
70→70
—
Lethality
99→99
—
Card Changes
Added (2)
Removed (2)
Combos:30→24-6
Grade
Power9.4→9.5+0.1
BracketB5→B5
Vectors
Velocity
80→81
+1
Consistency
95→95
—
Interaction
72→66
-6
Efficiency
76→70
-6
Lethality
99→99
—
Card Changes
Added (3)
Removed (3)
Combos:24→30+6
Grade
Power9.4→9.4—
BracketB5→B5
Vectors
Velocity
79→80
+1
Consistency
95→95
—
Interaction
72→72
—
Efficiency
70→76
+6
Lethality
99→99
—
Card Changes
Added (3)
Removed (3)
Combos:25→24-1
Grade
Power9.4→9.4—
BracketB5→B5
Vectors
Velocity
83→79
-4
Consistency
95→95
—
Interaction
69→72
+3
Efficiency
76→70
-6
Lethality
99→99
—
Card Changes
Added (1)
Removed (1)