Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(364 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks2
Land ramp2
Other acceleration3
Treasure generators2
Draw engines7
Cantrips & burst draw2
Recursion1
Value engines5
Counterspells2
Spot removal6
Graveyard hate1
Board wipes1
Stax & hate8
Two-Color Powerhouse Lands (2)+8ⓘ
Fetchlands4
Dual & shock lands4
Premium utility lands2
Utility lands6
Taplands7
Combat Damage Synergy: token package, 8 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
1 extra turn effect+5ⓘ
Synergy pieces2
Win conditions4
Combat threats6
Reanimation1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base87Interaction86Threats81
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Angel Tribal22 cards
22 angel creatures detected. Tribal synergies can create powerful board states.
Lifegain16 cards
16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.