4.9±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(338 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8
Fast mana1
Land ramp1
Other acceleration1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.9 → Bracket 3
Threats90Interaction89Consistency73

0.4 above Bracket 2 ceiling (4.5)

1.6 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Go-Wide / Weenies35 cards

35 low-cost creatures. Swarm the board and pump for lethal attacks.

Aggro27 cards

27 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Unblockable / Evasion18 cards

18 evasion cards. Creatures that can't be blocked deal guaranteed damage.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.