Commander
4.9±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(338 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks5
Land ramp1
Other acceleration1
Commander Draw Engine (Rigo, Streetwise Mentor provides card draw)+10ⓘ
Low Land Count (22/31)+-23ⓘ
Draw engines11
Cantrips & burst draw6
Recursion4
Value engines5
Counterspells3
Spot removal12
Board wipes5
Low Land Count (22/31)+-23ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands9
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces11
Win conditions2
Combat threats16
Sacrifice outlets1
Reanimation5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.9 → Bracket 3
Threats90Interaction89Consistency73
0.4 above Bracket 2 ceiling (4.5)
1.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies35 cards
35 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro27 cards
27 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Unblockable / Evasion18 cards
18 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.