Commander
2.3±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Low confidence(117 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Draw engines2
Cantrips & burst draw2
Spot removal7
Graveyard hate1
Stax & hate2
Protection3
Two-Color Mana Base (no fixing needed)+27ⓘ
Fetchlands1
Utility lands1
Taplands4
Combat Damage Synergy: token swarm strategy, aristocrats engine+21ⓘ
Synergy pieces7
Win conditions1
Drain effects3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.3 → Bracket 1
Mana base75Threats58Interaction32
1.3 above Bracket 0 ceiling (1)
0.7 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.