Hazel of the Rootbloom

2.3±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Low confidence(117 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8
Fast mana1
Other acceleration1
Two-Color Mana Base (no fixing needed)+27
Fetchlands1
Utility lands1
Basic lands2
Combat Damage Synergy: token swarm strategy, aristocrats engine+21
Win conditions1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.3 → Bracket 1
Mana base75Threats58Interaction32

1.3 above Bracket 0 ceiling (1)

0.7 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

Lifegain10 cards

10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

Human Tribal8 cards

8 human creatures detected. Tribal synergies can create powerful board states.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.