Commander
2.7±0.4
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(153 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (36% CMC 5+)+-10ⓘ
Fast mana3
Mana dorks8
Land ramp9
Other acceleration5
Draw engines7
Cantrips & burst draw4
Recursion1
Value engines4
Spot removal5
Stax & hate1
Protection3
Mana Acceleration (25 sources)+15ⓘ
Mono-Color Mana Base (no fixing needed)+8ⓘ
Mono-Color Powerhouse Lands (1)+4ⓘ
Taplands1
Basic lands1
Forest+37
Combat Damage Synergy: token swarm strategy, 4 evasion enablers+25ⓘ
Synergy pieces5
Win conditions2
Combat threats2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Speed71Mana base70Threats59
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
Druid Tribal8 cards
8 druid creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.