Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(483 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Fast mana2
Mana dorks5
Land ramp7
Treasure generators1
Commander Draw Engine (Xyris, the Writhing Storm provides card draw)+18ⓘ
Draw engines14
Cantrips & burst draw3
Wheels2
Value engines2
Counterspells5
Spot removal4
Board wipes3
Stax & hate2
Protection2
Mana Acceleration (14 sources)+4ⓘ
Fetchlands4
Dual & shock lands6
Premium utility lands2
Utility lands8
Taplands9
Combat Damage Synergy: token swarm strategy, 3 token doublers, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+4ⓘ
Synergy pieces6
Win conditions2
Combat threats2
Drain effects2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Mana base93Consistency89Threats89
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.