7.3±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence527 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Commander Synergy+3ⓘ
Fast mana2
Mana dorks7
Land ramp6
Commander Draw Engine+18ⓘ
Draw engines13
Cantrips & burst draw3
Wheels2
Value engines3
Control Strategy+30ⓘ
Counterspells4
Artifact/enchantment removal1
Spot removal8
Board wipes3
Stax & hate1
Protection2
Mana Acceleration+3ⓘ
Fetchlands4
Dual & shock lands6
Premium utility lands2
Utility lands12
Taplands5
Basic lands3
Combat Damage Synergy+23ⓘ
Commander Synergy+5ⓘ
Synergy pieces8
Win conditions3
Combat threats1
Drain effects2
Token generators1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.3 → Bracket 4
0.3 above Bracket 3 ceiling (7)
1.7 below Bracket 5 threshold (9)
Game Changers set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Legends Matter10 cards
10 legendary synergies. Legends in the deck grow stronger together.
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Bounce8 cards
8 bounce effects. Return permanents to hand for tempo advantage.
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Big Mana7 cards
7 mana doublers. Generate massive amounts of mana for huge spells.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.