Commander
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence339 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks3
Land ramp1
Treasure generators3
Minor treasure2
Commander Synergy+1ⓘ
Draw engines5
Cantrips & burst draw24
Recursion4
Value engines4
Other1
Counterspells3
Artifact/enchantment removal3
Spot removal10
Board wipes3
Protection4
Two-Color Mana Base+12ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands6
Taplands2
Basic lands2
2 Combo Families+21ⓘ
Combat Damage Synergy+8ⓘ
Combo pieces6
Synergy pieces2
Win conditions1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0+2-card combo 3→ Bracket 3
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
Markers
Learn more →✓
2-card combo 3
Minimum Bracket 3
1 combo excluded — missing prerequisites
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Combo (Commander)1 cards
This deck is built around assembling one or more infinite combo finishes.
Graveyard/Reanimator10 cards
10 graveyard synergies. Use the graveyard as a second hand.
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Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.