Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(655 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana16
Mana rocks2
Mana dorks4
Land ramp2
Other acceleration5
Treasure generators1
Tutors8
Draw engines5
Cantrips & burst draw2
Value engines1
Counterspells9
Spot removal4
Graveyard hate1
Stax & hate2
Protection4
Mana Acceleration (29 sources)+15ⓘ
Fetchlands9
Dual & shock lands9
Premium utility lands7
Utility lands1
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine, 1 damage multiplier+18ⓘ
Tempo Control (lockout lethality)+12.8ⓘ
Synergy pieces2
Win conditions1
Combat threats2
Sacrifice outlets2
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Mana base98Speed97Interaction92
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Elemental Tribal19 cards
19 elemental creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.