Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(364 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Mana dorks15
Other acceleration1
Tutors1
Draw engines6
Cantrips & burst draw3
Recursion2
Spot removal7
Board wipes3
Stax & hate1
Protection2
Mana Acceleration (16 sources)+6ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands5
Taplands4
7 Combo(s) Detected (Consistency: 53%)+42ⓘ
Combat Damage Synergy: token package, 4 token doublers, 2 evasion enablers+25ⓘ
Combo pieces8
Synergy pieces4
Combat threats1
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats90Mana base78Interaction65
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Elf Tribal22 cards
22 elf creatures detected. Tribal synergies can create powerful board states.
Druid Tribal19 cards
19 druid creatures detected. Tribal synergies can create powerful board states.
+1/+1 Counters18 cards
18 counter synergies. Grow your creatures over time for massive threats.