Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(444 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Commander Synergy (1 groups)+5ⓘ
Fast mana1
Mana rocks4
Mana dorks3
Land ramp6
Other acceleration1
Treasure generators1
Tutors5
Draw engines6
Cantrips & burst draw2
Counterspells11
Spot removal3
Board wipes2
Stax & hate1
Protection2
Mana Acceleration (15 sources)+5ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands4
Utility lands8
Taplands6
Combat Damage Synergy: token swarm strategy, 5 token doublers, 1 haste enabler, 1 evasion enabler+25ⓘ
1 Combo(s) Detected (Consistency: 94%)+24ⓘ
Commander Synergy (1 groups)+10ⓘ
Combo pieces1
Synergy pieces5
Win conditions4
Combat threats7
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Threats90Mana base84Interaction82
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters19 cards
19 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.