Commander
6.2±0.5
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Medium confidence(442 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks3
Mana dorks1
Other acceleration1
Treasure generators1
Draw engines4
Cantrips & burst draw4
Wheels1
Value engines7
Other1
Control Strategy Bonus (13.8 interaction cards)+29ⓘ
Counterspells3
Spot removal9
Graveyard hate1
Board wipes1
Stax & hate10
Protection6
Other1
Fetchlands4
Dual & shock lands2
Premium utility lands3
Utility lands11
Taplands7
Tempo Control (lockout lethality)+7.8ⓘ
Combat Damage Synergy: 1 evasion enabler, 1 damage multiplier+7ⓘ
Synergy pieces2
Win conditions2
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Interaction96Mana base87Consistency63
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stax8 cards
8 stax pieces. Tax and restrict opponents' resources while breaking parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.