Commander
No commander provided5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(393 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks6
Land ramp2
Draw engines1
Cantrips & burst draw13
Recursion3
Value engines1
Counterspells6
Spot removal9
Board wipes3
Stax & hate3
Protection7
Fetchlands1
Dual & shock lands5
Premium utility lands1
Utility lands7
Taplands6
1 Combo(s) Detected (Consistency: 38%)+17ⓘ
Combo pieces2
Win conditions1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Interaction95Mana base78Threats66
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Blink/Flicker16 cards
16 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Bounce11 cards
11 bounce effects. Return permanents to hand for tempo advantage.
Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.