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HomeExplore decksCommanders
WRG

Cloud Ex-SOLDIER Up

viaArchidektArchidekt·40 views·1h ago

Power level

4.3±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence288 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks2
Land ramp5
Other acceleration1
Treasure generators2
Commander Draw Engine+10ⓘ
Commander Synergy+1ⓘ
Tutors3
Draw engines7
Cantrips & burst draw1
Recursion4
Value engines5
Synergy support1
Artifact/enchantment removal1
Spot removal8
Board wipes2
Stax & hate1
Protection12
Fetchlands2
Dual & shock lands5
Premium utility lands4
Utility lands9
Taplands7
Basic lands3
Combat Damage Synergy+16ⓘ
Commander Synergy+1ⓘ
Synergy pieces19
Win conditions1
Combat threats4
Token generators3
Enablers1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.3 → Bracket 2

1.3 above Bracket 1 ceiling (3)

0.7 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes5 total

VoltronCore (21 cards)

This deck equips or enchants the commander to deal commander damage.

,,,,
Human TribalCore (18 cards)

18 human creatures detected. Tribal synergies can create powerful board states.

,,,,
AggroCore (13 cards)

13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History9 snapshots

Grade

Power4.3→4.3—
BracketB2→B2

Vectors

Velocity
53→54
+1
Consistency
69→76
+7
Interaction
80→76
-4
Efficiency
85→85
—
Lethality
81→80
-1

Card Changes

Added (2)

Removed (2)

Grade

Power4.4→4.3-0.1
BracketB2→B2

Vectors

Velocity
48→53
+5
Consistency
61→69
+8
Interaction
77→80
+3
Efficiency
85→85
—
Lethality
74→81
+7

Card Changes

Added (7)

Grade

Power3.9→4.4+0.5
BracketB2→B2

Vectors

Velocity
56→48
-8
Consistency
62→61
-1
Interaction
79→77
-2
Efficiency
85→85
—
Lethality
81→74
-7

Card Changes

Added (4)

Removed (11)

Grade

Power3.9→3.9—
BracketB2→B2

Vectors

Velocity
56→56
—
Consistency
67→62
-5
Interaction
79→79
—
Efficiency
85→85
—
Lethality
78→81
+3

Card Changes

Added (2)

Removed (2)

Grade

Power3.9→3.9—
BracketB2→B2

Vectors

Velocity
62→56
-6
Consistency
67→67
—
Interaction
74→79
+5
Efficiency
85→85
—
Lethality
74→78
+4

Card Changes

Added (1)

Removed (1)

Grade

Power4.1→3.9-0.2
BracketB2→B2

Vectors

Velocity
56→62
+6
Consistency
73→67
-6
Interaction
77→74
-3
Efficiency
85→85
—
Lethality
82→74
-8

Card Changes

Added (1)

Removed (2)

Grade

Power3.8→4.1+0.3
BracketB2→B2

Vectors

Velocity
56→56
—
Consistency
67→73
+6
Interaction
74→77
+3
Efficiency
85→85
—
Lethality
76→82
+6

Card Changes

Added (2)

Removed (1)

Grade

Power3.8→3.8—
BracketB2→B2

Vectors

Velocity
56→56
—
Consistency
67→67
—
Interaction
74→74
—
Efficiency
85→85
—
Lethality
74→76
+2

Card Changes

Added (1)

Grade

Power3.8→3.8—
BracketB2→B2

Vectors

Velocity
54→56
+2
Consistency
67→67
—
Interaction
69→74
+5
Efficiency
85→85
—
Lethality
72→74
+2

Card Changes

Added (2)