Commander
No commander provided4.3±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence287 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve+8ⓘ
Tutors1
Draw engines6
Cantrips & burst draw3
Scry & Surveil3
Recursion2
Value engines1
Synergy support2
Counterspells6
Artifact/enchantment removal1
Spot removal9
Graveyard hate3
Board wipes2
Stax & hate3
Protection4
Dual & shock lands2
Premium utility lands1
Utility lands9
Taplands3
Basic lands2
Combat Damage Synergy+25ⓘ
Synergy pieces9
Combat threats16
Enablers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.3 (Bracket 2)+Game Changers 1→ Bracket 3
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Soldier Tribal32 cards
32 soldier creatures detected. Tribal synergies can create powerful board states.
,,,,
Human Tribal22 cards
22 human creatures detected. Tribal synergies can create powerful board states.
,,,,
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.