Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(349 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana9
Mana rocks2
Other acceleration3
Tutors1
Draw engines4
Cantrips & burst draw4
Value engines3
Spot removal5
Board wipes3
Mono-Color Mana Base (no fixing needed)+23ⓘ
Mana Acceleration (16 sources)+6ⓘ
Utility lands3
Taplands1
Basic lands1
Mountain+33
5 Combo(s) Detected (Consistency: 47%)+33ⓘ
Combat Damage Synergy: token swarm strategy, 4 haste enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (2 groups)+13ⓘ
Combo pieces9
Synergy pieces3
Win conditions3
Combat threats4
Sacrifice outlets1
Token generators8
Reanimation1
Damage multipliers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats99Mana base70Speed48
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy21 cards
21 token producers. Go-wide strategies can overwhelm opponents with numbers.
Goblin Tribal11 cards
11 goblin creatures detected. Tribal synergies can create powerful board states.
Burn11 cards
11 damage dealers. Burn opponents down with direct damage.