Commander
7.9±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(555 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks2
Mana dorks5
Other acceleration3
Tutors3
Draw engines8
Cantrips & burst draw3
Counterspells5
Spot removal8
Graveyard hate1
Board wipes1
Stax & hate1
Mana Acceleration (15 sources)+5ⓘ
Fetchlands4
Dual & shock lands9
Premium utility lands5
Utility lands7
3 Combo(s) Detected (Consistency: 85%)+32ⓘ
Combat Damage Synergy: token package, 4 token doublers, 3 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Tempo Control (lockout lethality)+10.4ⓘ
1 extra turn effect+5ⓘ
Combo pieces5
Synergy pieces4
Win conditions5
Combat threats6
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.9 → Bracket 4
Mana base95Threats94Interaction89
1.4 above Bracket 3 ceiling (6.5)
0.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
+1/+1 Counters23 cards
23 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.