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HomeExplore decksCommanders
WRG

Toph, the First Metalbender

viapasted list·Updated 44 days ago·7 views·

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Power level

5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence434 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana3
Mana rocks7
Mana dorks1
Land ramp7
Other acceleration2
Treasure generators1
Tutors2
Draw engines2
Cantrips & burst draw1
Recursion1
Value engines1
Artifact/enchantment removal1
Spot removal6
Graveyard hate1
Board wipes2
Protection1
Mana Acceleration+10ⓘ
Fetchlands2
Premium utility lands1
Utility lands4
Taplands3
Basic lands3
12 Combo(s) Detected (Consistency: 56%)+62ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces9
Synergy pieces4
Win conditions2
Sacrifice outlets1
Drain effects3
Token generators3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3

0.5 above Bracket 2 ceiling (5)

1.5 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Landfall18 cards

18 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

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Token Strategy12 cards

12 token producers. Go-wide strategies can overwhelm opponents with numbers.

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+1/+1 Counters11 cards

11 counter synergies. Grow your creatures over time for massive threats.

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Combos12 total

  • 2-card combos · 6
  • +
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  • 3-card combos · 4
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