Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(500 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana12
Mana rocks6
Other acceleration5
Treasure generators3
Tutors2
Draw engines7
Cantrips & burst draw9
Wheels3
Recursion2
Counterspells5
Spot removal10
Graveyard hate1
Board wipes1
Stax & hate2
Protection3
Mana Acceleration (23 sources)+13ⓘ
Dual & shock lands9
Premium utility lands3
Utility lands16
Combat Damage Synergy: token package, aristocrats engine, 1 damage multiplier+15ⓘ
Synergy pieces8
Win conditions4
Combat threats1
Drain effects6
Token generators2
Clone effects2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Speed91Mana base90Consistency89
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Burn8 cards
8 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.