Commander
6.3±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence418 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks7
Land ramp3
Other acceleration1
Treasure generators1
Commander Draw Engine (Ms. Bumbleflower provides card draw)+18ⓘ
Commander Synergy (1 groups)+1ⓘ
Draw engines10
Cantrips & burst draw1
Recursion3
Value engines11
Counterspells2
Spot removal12
Stax & hate2
Protection4
Mana Acceleration (16 sources)+6ⓘ
Dual & shock lands8
+5
+5
+4
+4
+4
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
Taplands7
+3
+3
+3
+2
+2
+2
+2
Basic lands3
+4
+4
+4
13 Combo Families (13 lines, Consistency: 40%)+59ⓘ
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 extra combat, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces14
Synergy pieces3
Win conditions2
Combat threats2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Threats97Mana base85Consistency82
1.3 above Bracket 2 ceiling (5)
0.7 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo 13
✕Mass land denial — none
✕Extra turns — none
Themes5 total
+1/+1 Counters24 cards
24 counter synergies. Grow your creatures over time for massive threats.
,,,,
Bounce12 cards
12 bounce effects. Return permanents to hand for tempo advantage.
,,,,
Go-Wide / Weenies10 cards
10 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,