Commander
No commander provided3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(220 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Mana rocks8
Land ramp2
Tutors1
Draw engines2
Cantrips & burst draw5
Wheels1
Recursion2
Value engines7
Counterspells8
Spot removal6
Board wipes4
Stax & hate1
Protection4
Other1
Fetchlands1
Premium utility lands2
Utility lands2
Taplands5
Tempo Control (lockout lethality)+9.2ⓘ
Reanimation1
Other3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Interaction85Mana base55Consistency47
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Blink/Flicker21 cards
21 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
Graveyard/Reanimator6 cards
6 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.