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HomeExplore decksCommanders
UBR

Tamang Inalla

viaMoxfieldMoxfield·68 views·2h ago

Power level

6.6±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence427 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks8
Other acceleration2
Other acceleration1
Other1
Commander Synergy+1ⓘ
Tutors3
Draw engines1
Cantrips & burst draw10
Wheels1
Recursion2
Value engines5
Counterspells7
Spot removal8
Board wipes1
Edict effects2
Protection2
Mana Acceleration+1ⓘ
Fetchlands5
Dual & shock lands2
Premium utility lands3
Utility lands3
Taplands14
Basic lands3
5 Combo Families+40ⓘ
Combat Damage Synergy+4ⓘ
Commander Synergy+1ⓘ
Combo pieces5
Synergy pieces5
Win conditions1
Combat threats3
Sacrifice outlets1
Token generators6
Clone effects1
Alternate win strategies1
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.6 (Bracket 3)+Infinite Turns combo→ Bracket 4
Markers
Learn more →
✓
2-card combo 5
Minimum Bracket 3
✕Game Changers — none
✕Mass land denial — none
✕Extra turns — none

Themes7 total

Wizard TribalCore (22 cards)

22 wizard creatures detected. Tribal synergies can create powerful board states.

,,,,
Human TribalCore (12 cards)

12 human creatures detected. Tribal synergies can create powerful board states.

,,,,
Blink/FlickerCore (12 cards)

12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

,,,,

Combos5 total

  • 2-card combos · 5
  • +
  • ++
    2 setup prereqs
  • +
  • ++
    2 setup prereqs
  • ++
    2 setup prereqs

History10 snapshots

Grade

Power7.0→6.6-0.4
BracketB4→B4

Vectors

Velocity
77→77
—
Consistency
66→64
-2
Interaction
82→81
-1
Efficiency
87→87
—
Lethality
94→94
—

Card Changes

Added (1)

Removed (1)

Grade

Power7.0→7.0—
BracketB4→B4

Vectors

Velocity
77→77
—
Consistency
66→66
—
Interaction
86→82
-4
Efficiency
87→87
—
Lethality
93→94
+1

Card Changes

Added (1)

Removed (1)

Grade

Power7.0→7.0—
BracketB4→B4

Vectors

Velocity
77→77
—
Consistency
66→66
—
Interaction
86→86
—
Efficiency
87→87
—
Lethality
92→93
+1

Card Changes

Added (1)

Removed (1)

Grade

Power7.0→7.0—
BracketB4→B4

Vectors

Velocity
77→77
—
Consistency
64→66
+2
Interaction
86→86
—
Efficiency
87→87
—
Lethality
93→92
-1

Card Changes

Added (1)

Removed (1)

Grade

Power7.0→7.0—
BracketB4→B4

Vectors

Velocity
77→77
—
Consistency
64→64
—
Interaction
87→86
-1
Efficiency
87→87
—
Lethality
92→93
+1

Card Changes

Added (1)

Removed (1)

Grade

Power7.0→7.0—
BracketB4→B4

Vectors

Velocity
81→77
-4
Consistency
63→64
+1
Interaction
87→87
—
Efficiency
87→87
—
Lethality
93→92
-1

Card Changes

Added (1)

Removed (1)

Combos:6→5-1

Grade

Power6.6→7.0+0.4
BracketB4→B4

Vectors

Velocity
76→81
+5
Consistency
66→63
-3
Interaction
87→87
—
Efficiency
87→87
—
Lethality
91→93
+2

Card Changes

Added (1)

Removed (1)

Combos:5→6+1

Grade

Power6.6→6.6—
BracketB4→B4

Vectors

Velocity
80→76
-4
Consistency
67→66
-1
Interaction
87→87
—
Efficiency
87→87
—
Lethality
91→91
—

Card Changes

Added (1)

Removed (1)

Grade

Power6.6→6.6—
BracketB4→B4

Scoring recalculated with no card changes — results reflect engine updates or calibration adjustments.

Grade

Power6.7→6.6-0.1
BracketB3→B4(+1)

Vectors

Velocity
80→80
—
Consistency
68→67
-1
Interaction
88→87
-1
Efficiency
88→87
-1
Lethality
91→91
—

Card Changes

Added (2)

Removed (2)