Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(330 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks4
Other acceleration2
Tutors2
Draw engines4
Cantrips & burst draw6
Recursion2
Counterspells2
Spot removal4
Board wipes2
Dual & shock lands6
Premium utility lands3
Utility lands13
Taplands9
5 Combo(s) Detected (Consistency: 66%)+37ⓘ
Combat Damage Synergy: 2 token doublers, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+3.2ⓘ
Combo pieces7
Synergy pieces1
Win conditions2
Combat threats1
Sacrifice outlets1
Token generators4
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats92Mana base85Consistency63
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Artifacts Matter25 cards
25 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
Storm15 cards
15 storm synergies. Chain spells for exponential value.