Commander
No commander provided7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(487 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks2
Land ramp3
Other acceleration3
Treasure generators1
Tutors6
Draw engines9
Recursion1
Value engines3
Counterspells3
Spot removal8
Graveyard hate1
Board wipes3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands3
Utility lands12
Taplands4
2 Combo(s) Detected (Consistency: 98%)+29ⓘ
Combat Damage Synergy: 1 token doubler, 1 extra combat, aristocrats engine, 5 damage multipliers+25ⓘ
Combo pieces3
Win conditions3
Combat threats4
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.1 → Bracket 4
Mana base89Interaction88Consistency87
0.6 above Bracket 3 ceiling (6.5)
1.4 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Voltron21 cards
21 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.