Ellivere of the Wild Court

5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(412 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8
Other acceleration2
Two-Color Mana Base (no fixing needed)+21
Mana Acceleration (11 sources)+1
Dual & shock lands2
Premium utility lands2
Basic lands2
Combat Damage Synergy: token package, 1 haste enabler, 4 evasion enablers+17
Drain effects1
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3
Interaction97Mana base75Speed71

1.3 above Bracket 2 ceiling (4.5)

0.7 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

Enchantress11 cards

11 enchantment synergy cards. Deck rewards you for casting enchantments.

Voltron (Commander)1 cards

Commander is designed to be equipped/enchanted for commander damage.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.