Master of Puppets

5.4±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(359 pts)
Estimated win turn
T9best
T10typical
T11+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10
Fast mana1
Commander Draw Engine (Jon Irenicus, Shattered One provides card draw)+15
Recursion1
Two-Color Mana Base (no fixing needed)+3
Two-Color Powerhouse Lands (1)+1
Fetchlands1
Premium utility lands2
Basic lands2
1 Combo(s) Detected (Consistency: 47%)+18
Tempo Control (lockout lethality)+6.2
1 extra turn effect+5
Combat Damage Synergy: 1 haste enabler+2
Combo pieces2
Token generators1
Reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3
Threats84Interaction82Mana base75

0.9 above Bracket 2 ceiling (4.5)

1.1 below Bracket 4 threshold (6.5)

Extra turns (1)
Game changers — none
Mass land denial — none
2-card combo — none

Themes8 total

Stompy / Big Mana10 cards

10 high-impact creatures. Ramp into massive threats that dominate the board.

Voltron9 cards

9 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Aristocrats7 cards

7 sacrifice/death synergies. Drains opponents while generating value from deaths.

Combos1 total