Commander
5.4±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(359 pts)
Estimated win turn
T9best
T10typical
T11+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Commander Draw Engine (Jon Irenicus, Shattered One provides card draw)+15ⓘ
Tutors1
Draw engines3
Cantrips & burst draw6
Recursion1
Value engines3
Control Strategy Bonus (12.2 interaction cards)+21ⓘ
Counterspells1
Spot removal12
Graveyard hate1
Stax & hate2
Protection3
Two-Color Mana Base (no fixing needed)+3ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands7
Taplands5
1 Combo(s) Detected (Consistency: 47%)+18ⓘ
Tempo Control (lockout lethality)+6.2ⓘ
1 extra turn effect+5ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces2
Win conditions4
Combat threats2
Drain effects3
Token generators1
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats84Interaction82Mana base75
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Voltron9 cards
9 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aristocrats7 cards
7 sacrifice/death synergies. Drains opponents while generating value from deaths.