Commander
No commander provided5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(367 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (44% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Mana dorks1
Land ramp9
Other acceleration2
Treasure generators1
Tutors1
Draw engines5
Cantrips & burst draw4
Recursion1
Spot removal8
Land destruction1
Board wipes1
Protection7
Mana Acceleration (17 sources)+7ⓘ
Dual & shock lands3
Premium utility lands3
Utility lands14
Taplands3
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 5 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Win conditions7
Combat threats7
Drain effects1
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Speed82Interaction81Mana base81
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Dinosaur Tribal30 cards
30 dinosaur creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana28 cards
28 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker16 cards
16 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.