Commander
4.4±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence294 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana dorks16
Land ramp1
Commander Synergy+1ⓘ
Draw engines7
Cantrips & burst draw1
Scry & Surveil8
Recursion15
Value engines6
Spot removal5
Graveyard hate2
Board wipes1
Stax & hate1
Protection2
Mana Acceleration+6ⓘ
Fetchlands3
Dual & shock lands9
Premium utility lands3
Utility lands14
Taplands2
Basic lands1
Combat Damage Synergy+16ⓘ
Synergy pieces16
Combat threats1
Sacrifice outlets1
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.4 → Bracket 2
1.4 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Graveyard (Commander)25 cards
This deck uses the graveyard as a primary resource.
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Mill21 cards
21 mill effects. Empty opponent libraries or fuel the graveyard.
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Go-Wide / Weenies35 cards
35 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.