Commander
3.0±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence170 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Fast mana6
Mana rocks2
Mana dorks1
Other acceleration2
Treasure generators3
Draw engines5
Cantrips & burst draw2
Recursion6
Value engines1
Other3
Spot removal11
Graveyard hate2
Board wipes1
Stax & hate8
Edict effects1
Protection5
Mono-Color Mana Base (no fixing needed)+26ⓘ
Mono-Color Powerhouse Lands (2)+5ⓘ
Mana Acceleration (11 sources)+1ⓘ
Utility lands4
+4
+2
+2
+2
Taplands2
+2
+2
Basic lands1
+24
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces13
+4
Sacrifice outlets2
Drain effects7
Token generators5
Reanimation3
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Threats79Mana base70Speed59
Right at the Bracket 2 threshold
2.0 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Aristocrats (Commander)28 cards
This deck generates value from sacrificing and recurring creatures.
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Go-Wide / Weenies23 cards
23 low-cost creatures. Swarm the board and pump for lethal attacks.
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Lifegain9 cards
9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.