Commander
2.9±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(168 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Mana rocks1
Mana dorks1
Land ramp2
Tutors4
Draw engines4
Cantrips & burst draw4
Recursion9
Value engines8
Counterspells4
Spot removal6
Graveyard hate1
Board wipes2
Fetchlands6
Dual & shock lands5
Premium utility lands2
Utility lands6
Taplands6
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers+10ⓘ
Synergy pieces2
Combat threats2
Sacrifice outlets2
Token generators1
Reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.9 → Bracket 1
Mana base87Consistency78Interaction49
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Mill25 cards
25 mill effects. Empty opponent libraries or fuel your graveyard.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Graveyard/Reanimator15 cards
15 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.