Inalla, Archmage Ritualist

Commander
UBR
6.4±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence427 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana4
1+10
B+7
B+6
B+3
Mana rocks8
2+6
2+5
2+5
2+5
2+5
2+4
2+4
2+4
Other acceleration1
1U+6
Commander Synergy (1 groups)+1
Tutors6
U+9
1U+4
2U+8
2U+5
2U+5
3UU+2
Draw engines2
1U+3
2UUU+1
Cantrips & burst draw9
U+6
UR+1
2B+10
2U+2
2U+2
2U+2
2U+2
2UB+4
3B+2
Recursion2
2UU+1
4B+1
Value engines4
1R+1
1U+1
4+2
4U+1
Counterspells4
UU+8
1UU+3
2UU+6
2UB+3
Spot removal7
1U+4
1U+3
2R+5
2U+2
3UU+2
5UU+6
5UU+2
Artifact/enchantment removal1
R+6
Board wipes2
R+2
8R+5
Stax & hate1
2UB+5
Protection1
2U+1
Mana Acceleration (13 sources)+3
Fetchlands4
+8
+8
+5
+5
Dual & shock lands3
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands7
3R+2
+2
+2
+2
+2
+2
+2
Taplands7
2R+2
2BB+2
+2
+2
+2
+2
+2
Basic lands3
+9
+3
+4
1 Combo Family (1 lines, Consistency: 94%)+24
Combat Damage Synergy: 1 damage multiplier+4
Commander Synergy (1 groups)+1
Combo pieces2
B+9
UU+13
Synergy pieces3
1R+5
4+4
4U+5
Combat threats1
1BR+2
Sacrifice outlets1
B+3
Drain effects3
2R+4
2BR+12
2BR+1
Token generators2
1BB+4
3B+2
Reanimation1
4B+1
Damage multipliers1
3RR+2
Other3
1U+1
2U+7
3R+2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4 → Bracket 3
Threats88Mana base87Consistency77

1.4 above Bracket 2 ceiling (5)

0.6 below Bracket 4 threshold (7)

2-card combo are present, but your power level already places this deck in Bracket 3.

Game changers 3
2-card combo 1
Mass land denial — none
Extra turns — none

Themes6 total

Wizard Tribal26 cards

26 wizard creatures detected. Tribal synergies can create powerful board states.

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Human Tribal14 cards

14 human creatures detected. Tribal synergies can create powerful board states.

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Burn12 cards

12 damage dealers. Burn opponents down with direct damage.

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Combos1 total

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