Commander
6.0±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(412 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks6
Other acceleration2
Treasure generators3
Commander Draw Engine (Shiko and Narset, Unified provides card draw)+18ⓘ
Commander Synergy (1 groups)+2ⓘ
Draw engines4
Cantrips & burst draw19
Counterspells3
Spot removal11
Board wipes3
Protection2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands6
Premium utility lands3
Utility lands7
1 Combo Family (1 lines, Consistency: 40%)+17ⓘ
Combo pieces2
Synergy pieces9
Combat threats2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Consistency88Mana base86Interaction85
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Spellslinger10 cards
10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Cantrips6 cards
6 cantrips. Cheap spells that replace themselves for velocity.