Commander
2.7±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(156 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Mana dorks1
Other acceleration6
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines9
Cantrips & burst draw14
Counterspells4
Spot removal9
Board wipes1
Protection2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Premium utility lands1
Utility lands2
Taplands5
Combat Damage Synergy: 2 haste enablers, 1 evasion enabler, 3 damage multipliers+19ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces4
Combat threats5
Token generators2
Other2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Consistency77Mana base54Interaction48
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Human Tribal19 cards
19 human creatures detected. Tribal synergies can create powerful board states.
Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.